I’d love to have the time to test the various effects for Reptile. I began prototyping a rotated cells demo. I flipped the pixel paths (well technically they’re not individual pixels cause they’re actually 4×4 pixels wide, but for simplicity I call them pixels) four ways and recorded the generated images to a queue 20 frames long. Unfortunately it began slowing down to unacceptable rates and I decided to let it go and wait for the end of semester to start the code from scratch and build it almost entirely in objective-c. The other two pieces need a lot more work to get them to the same standard, so its probably for the best that my code is hitting the performance wall.
As a consolation, attached are some unadulterated high-res imagesĀ [1] [2].
If I get a chance I will come back to add some polish to the piece for assessment, ie fade-in fade-out, tone down the flat colour squares etc…

