It is very simple. The player controls the movement of the white dot, and the player’s distance to the fixed coloured circles controls the music in various ways. Essentially, you get to explore the space.
I dropped the fill out of the circles as shown in the second image so as to better distinguish between player and environmental objects. I’d like to see other features in there affecting the music – like clouds floating above the environment that the player can stand underneath to further affect the sound. Because the coloured circles have fixed locations you don’t have the ability to layer the effects on the sound, other than to stand near two of them. Moving objects give more variability.
video recording to come…
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