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	<title>Comments on: XBOX 360 Controllers in Adobe Flash</title>
	<atom:link href="http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/</link>
	<description>psiba's notes</description>
	<lastBuildDate>Wed, 31 Aug 2011 15:09:36 +0000</lastBuildDate>
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		<title>By: Craig</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-443</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Wed, 31 Aug 2011 15:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-443</guid>
		<description>I&#039;m trying to make use of the BigButton, but I can&#039;t seem to get it to function.  Is anyone else experiencing this?</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to make use of the BigButton, but I can&#8217;t seem to get it to function.  Is anyone else experiencing this?</p>
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	<item>
		<title>By: DatapawWolf</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-439</link>
		<dc:creator>DatapawWolf</dc:creator>
		<pubDate>Tue, 23 Aug 2011 20:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-439</guid>
		<description>Oh cool, thanks for the email and reply. I&#039;ll try it out with your settings as soon as I catch a break from classes. ^-^</description>
		<content:encoded><![CDATA[<p>Oh cool, thanks for the email and reply. I&#8217;ll try it out with your settings as soon as I catch a break from classes. ^-^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psiba</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-438</link>
		<dc:creator>psiba</dc:creator>
		<pubDate>Tue, 23 Aug 2011 14:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-438</guid>
		<description>Hey man, just worked this out. you should be able to export in Flash using the publish settings of &quot;network access&quot; rather than local file access. Then it should run in the browser or standalone player. I made a quick demo and it worked (green means player 1 was connected), see http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO.swf-Google-Chrome_2011-08-24_000007.png, but i did it in flash develop using this setting. http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO-FlashDevelop_2011-08-24_000009.png</description>
		<content:encoded><![CDATA[<p>Hey man, just worked this out. you should be able to export in Flash using the publish settings of &#8220;network access&#8221; rather than local file access. Then it should run in the browser or standalone player. I made a quick demo and it worked (green means player 1 was connected), see <a href="http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO.swf-Google-Chrome_2011-08-24_000007.png" rel="nofollow">http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO.swf-Google-Chrome_2011-08-24_000007.png</a>, but i did it in flash develop using this setting. <a href="http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO-FlashDevelop_2011-08-24_000009.png" rel="nofollow">http://blog.psibaspace.net.au/wp-content/uploads/2011/08/FlashDEMO-FlashDevelop_2011-08-24_000009.png</a></p>
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	</item>
	<item>
		<title>By: DatapawWolf</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-437</link>
		<dc:creator>DatapawWolf</dc:creator>
		<pubDate>Sat, 20 Aug 2011 15:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-437</guid>
		<description>Is there any way to get this working as a standalone SWF file?
I just want to make a simple game played with a 360 controller.</description>
		<content:encoded><![CDATA[<p>Is there any way to get this working as a standalone SWF file?<br />
I just want to make a simple game played with a 360 controller.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psiba</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-282</link>
		<dc:creator>psiba</dc:creator>
		<pubDate>Fri, 29 Apr 2011 10:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-282</guid>
		<description>I&#039;ve added L3 and R3 button support and it *should* work in Windows 7 64-bit. Let me know if there are still issues - I don&#039;t have Windows 7 64-bit to test on.

Thanks Yu-Chung Chen for linking the 64-bit article.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve added L3 and R3 button support and it *should* work in Windows 7 64-bit. Let me know if there are still issues &#8211; I don&#8217;t have Windows 7 64-bit to test on.</p>
<p>Thanks Yu-Chung Chen for linking the 64-bit article.</p>
]]></content:encoded>
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	<item>
		<title>By: kleahcim</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-273</link>
		<dc:creator>kleahcim</dc:creator>
		<pubDate>Wed, 02 Feb 2011 22:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-273</guid>
		<description>Hey all,

This is great stuff for prototyping!

I was wondering if someone has an updated version
that works on win7 64-bit and includes the two way communication with flash to enable vibration.

Maybe without the use of XNA things would work easier on win7?</description>
		<content:encoded><![CDATA[<p>Hey all,</p>
<p>This is great stuff for prototyping!</p>
<p>I was wondering if someone has an updated version<br />
that works on win7 64-bit and includes the two way communication with flash to enable vibration.</p>
<p>Maybe without the use of XNA things would work easier on win7?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yu-Chung Chen</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-272</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Thu, 27 Jan 2011 13:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-272</guid>
		<description>Hi psiba, 

Is it possible to expose L3 and R3 as buttons? I.E. when you press the sticks inwards.

The programmer who recompiled the x64 version for me (my last post, link expired...) is not available anymore so I can&#039;t offer help this time...</description>
		<content:encoded><![CDATA[<p>Hi psiba, </p>
<p>Is it possible to expose L3 and R3 as buttons? I.E. when you press the sticks inwards.</p>
<p>The programmer who recompiled the x64 version for me (my last post, link expired&#8230;) is not available anymore so I can&#8217;t offer help this time&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DMG</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-155</link>
		<dc:creator>DMG</dc:creator>
		<pubDate>Fri, 26 Nov 2010 15:51:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-155</guid>
		<description>Thank you, Yu-Chung Chen! I was having exactly the same problem, and was about to post asking for help when I saw your comment. I downloaded your version of the server, and it works perfectly (on my 64-bit Windows 7 laptop).

Thank you for putting that together and making it so easily available, and thanks to the original authors too - this is going to make game prototyping much more straightforward!</description>
		<content:encoded><![CDATA[<p>Thank you, Yu-Chung Chen! I was having exactly the same problem, and was about to post asking for help when I saw your comment. I downloaded your version of the server, and it works perfectly (on my 64-bit Windows 7 laptop).</p>
<p>Thank you for putting that together and making it so easily available, and thanks to the original authors too &#8211; this is going to make game prototyping much more straightforward!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Live blogging from The 48hr Game Making Challenge 2010 - The Voxel Agents</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-110</link>
		<dc:creator>Live blogging from The 48hr Game Making Challenge 2010 - The Voxel Agents</dc:creator>
		<pubDate>Sat, 02 Oct 2010 06:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-110</guid>
		<description>[...] Hunt&#8221; soon, but unfortunately you need Xbox 360 controllers plugged into your PC plus this tool to play it (it&#8217;s not [...]</description>
		<content:encoded><![CDATA[<p>[...] Hunt&#8221; soon, but unfortunately you need Xbox 360 controllers plugged into your PC plus this tool to play it (it&#8217;s not [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: psiba</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comment-109</link>
		<dc:creator>psiba</dc:creator>
		<pubDate>Fri, 01 Oct 2010 23:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-109</guid>
		<description>Hi Dan, Hopefully you got my email days ago and you were able to use it in the contest. For anyone else that wants to use it in a comp, its totally fine. We&#039;re currently using it for the 48hr Game Making Comp - http://making-games.net/48 (I&#039;m in the comp right now, unshowered and barely slept)

I&#039;ve fixed the Windows 7 issues and I posted a temporary solution of it here: http://projects.psibaspace.net.au/XBOX360InFlash/48hr2010_solution.zip. Once this comp is over I&#039;ll clean it up and post the new version properly.</description>
		<content:encoded><![CDATA[<p>Hi Dan, Hopefully you got my email days ago and you were able to use it in the contest. For anyone else that wants to use it in a comp, its totally fine. We&#8217;re currently using it for the 48hr Game Making Comp &#8211; <a href="http://making-games.net/48" rel="nofollow">http://making-games.net/48</a> (I&#8217;m in the comp right now, unshowered and barely slept)</p>
<p>I&#8217;ve fixed the Windows 7 issues and I posted a temporary solution of it here: <a href="http://projects.psibaspace.net.au/XBOX360InFlash/48hr2010_solution.zip" rel="nofollow">http://projects.psibaspace.net.au/XBOX360InFlash/48hr2010_solution.zip</a>. Once this comp is over I&#8217;ll clean it up and post the new version properly.</p>
]]></content:encoded>
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