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	<title>psibaspace &#187; flash</title>
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	<description>psiba's notes</description>
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		<title>Gameplay Analysis &#8211; Double Wires</title>
		<link>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:21:58 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gameplay Analysis]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=187</guid>
		<description><![CDATA[Here is a quick analysis of what makes me, as a player, interested in playing Double Wires, a &#8217;swinging on ropes&#8217; flash game (yep, spidey stylez!). In this game design analysis I am looking to understand what motivates me as a player to play the game.
In Double Wires you have one rope in each hand, [...]]]></description>
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