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	<title>psibaspace &#187; Game Design</title>
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	<description>psiba's notes</description>
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		<title>Response: Is hard the new good?</title>
		<link>http://blog.psibaspace.net.au/2010/02/response-is-hard-the-new-good/</link>
		<comments>http://blog.psibaspace.net.au/2010/02/response-is-hard-the-new-good/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=229</guid>
		<description><![CDATA[Simon Carless&#8217; article discusses the return to difficult content in games and how these new difficult games are receiving positive reviews. While very insightful I think it misses one critical point; &#8220;hard&#8221; does not equal &#8220;good&#8221; from everyone&#8217;s viewpoint.

It needs to be mentioned that review scores are hugely biased towards hardcore experiences because most reviewers [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Gameplay Analysis &#8211; Double Wires</title>
		<link>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:21:58 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gameplay Analysis]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=187</guid>
		<description><![CDATA[Here is a quick analysis of what makes me, as a player, interested in playing Double Wires, a &#8217;swinging on ropes&#8217; flash game (yep, spidey stylez!). In this game design analysis I am looking to understand what motivates me as a player to play the game.
In Double Wires you have one rope in each hand, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Analysing the shorter game experience.</title>
		<link>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/</link>
		<comments>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 02:42:58 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gameplay Analysis]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=137</guid>
		<description><![CDATA[I&#8217;m playing more games these days, but I&#8217;m spending less time doing it. How? I am playing smaller games. Games on flash portals, iPhone, Xbox Live Arcade, Xbox Live Indie Games, Wii Ware and finding short PC demos / experiments. There are some absolutely fantastic games out there and they have quickly become my favourite [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Voxel Agents &#8211; a new iPhone and iPod Touch developer!</title>
		<link>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/</link>
		<comments>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 02:57:05 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone dev]]></category>
		<category><![CDATA[iphone games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=129</guid>
		<description><![CDATA[Dolphin Hero: Agent Duski to the rescue! now available on the App Store.
Six weeks of development later and I have my first iPhone and iPod Touch game available on the iTunes App Store!! You play as a dolphin and save drowning people. The game is a balancing act between getting a high score, saving people [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vista support for XBOX 360 Controllers in Flash</title>
		<link>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/</link>
		<comments>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:17:57 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=110</guid>
		<description><![CDATA[Finally I&#8217;ve uploaded the fix for Vista. You can find it on the projects page. I&#8217;ve also updated the actionscript so that the XBOX360Manager is now a singleton.
Really I didn&#8217;t do much to add support for Vista. Grant Peters provided the knowledge and the Vista PC to debug and fix the code. Thanks Grant.
Also, thanks [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XBOX 360 Controllers in Adobe Flash</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/</link>
		<comments>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 03:22:34 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86</guid>
		<description><![CDATA[After wanting for many years to be able to get full access to analogue gamepads in flash, a friend showed me the work Thibault Imbert has done to get standard gamepads into flash using a C# socket server and the new ByteArray functionality of actionscript 3.
I took his code and stripped out directx, brought in [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Rhetorics At Play</title>
		<link>http://blog.psibaspace.net.au/2007/08/rhetorics-at-play/</link>
		<comments>http://blog.psibaspace.net.au/2007/08/rhetorics-at-play/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 03:58:08 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[game culture]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=58</guid>
		<description><![CDATA[Western society has developed an obsession with the Protestant work ethic; a desire to work harder and longer to attain greater social status through the accumulation of material possessions. As the ethic slowly drains the life from the Western world, it harms even some of our most jovial and free forms of entertainment, namely; computer [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2007/08/rhetorics-at-play/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>*pats on the back*</title>
		<link>http://blog.psibaspace.net.au/2007/05/pats-on-the-back/</link>
		<comments>http://blog.psibaspace.net.au/2007/05/pats-on-the-back/#comments</comments>
		<pubDate>Fri, 25 May 2007 14:23:53 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=6</guid>
		<description><![CDATA[That&#8217;s what I get for googling my name!
Interesting Snippet of information &#8211; the rewards of the Vacation Scholarship Scheme
Simon Joslin, a final year student in IF90 B CI (COM DESIGN)/B INF TECH received a best paper award from CGIE 2006. The paper was titled Modelling Quest Data for Game Designers. Simon has been asked to [...]]]></description>
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		<slash:comments>0</slash:comments>
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