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	<title>psibaspace &#187; projects</title>
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	<description>psiba's notes</description>
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		<title>Pixel Generator strikes again&#8230;</title>
		<link>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/</link>
		<comments>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 13:17:46 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[Reptile]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[pixelgenerator]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=153</guid>
		<description><![CDATA[I collaborated with Mieka Lake to make a version of the Pixel Generator optimised for generating prints (patterns) for her final year collection &#8216;Destination: Infinity&#8217;. Unfortunately I don&#8217;t have a copy of the final image we made, but you can clearly see it repeated in the red and black prints in the style shots below [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flamingo Crash &#8211; Pixel Generator</title>
		<link>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 04:57:22 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[Reptile]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=154</guid>
		<description><![CDATA[New Pixel Generator for the Flamingo Crash myspace http://www.myspace.com/flamingocrash.
Move your mouse like you just don&#8217;t care! Click, click, click. and&#8230; Combine the two, click and drag!

]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Voxel Agents &#8211; a new iPhone and iPod Touch developer!</title>
		<link>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/</link>
		<comments>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 02:57:05 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone dev]]></category>
		<category><![CDATA[iphone games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=129</guid>
		<description><![CDATA[Dolphin Hero: Agent Duski to the rescue! now available on the App Store.
Six weeks of development later and I have my first iPhone and iPod Touch game available on the iTunes App Store!! You play as a dolphin and save drowning people. The game is a balancing act between getting a high score, saving people [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nerd Shrines</title>
		<link>http://blog.psibaspace.net.au/2009/05/nerd-shrines/</link>
		<comments>http://blog.psibaspace.net.au/2009/05/nerd-shrines/#comments</comments>
		<pubDate>Sat, 09 May 2009 10:15:04 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[found object]]></category>
		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=124</guid>
		<description><![CDATA[For years I struggled with waaay too many game controller cables, and I dreamed up a better solution than the old &#8220;ignore-the-pessimists-and-wind&#8217;n&#8217;stash-anyway&#8221;.
The results (after being roughed up by a couple months of use):
half artwork, half convenience, bonus half just cool.
More photos [1], [2], [3].
And just recently we were invaded down here in Melbourne!

]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/05/nerd-shrines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perler Bead Creations</title>
		<link>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/</link>
		<comments>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/#comments</comments>
		<pubDate>Sun, 03 May 2009 09:54:55 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[beads]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[perler]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=112</guid>
		<description><![CDATA[I make these for fun, and now &#8230; I have a little collection growing.
Flamingo Crash&#8217;s necklaces:

Tron logo:

Soph&#8217;s Combi:

Once I have permission to post people&#8217;s photos, I will post my growing family of pixel friends.
]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Vista support for XBOX 360 Controllers in Flash</title>
		<link>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/</link>
		<comments>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:17:57 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=110</guid>
		<description><![CDATA[Finally I&#8217;ve uploaded the fix for Vista. You can find it on the projects page. I&#8217;ve also updated the actionscript so that the XBOX360Manager is now a singleton.
Really I didn&#8217;t do much to add support for Vista. Grant Peters provided the knowledge and the Vista PC to debug and fix the code. Thanks Grant.
Also, thanks [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XBOX 360 Controllers in Adobe Flash</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/</link>
		<comments>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 03:22:34 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86</guid>
		<description><![CDATA[After wanting for many years to be able to get full access to analogue gamepads in flash, a friend showed me the work Thibault Imbert has done to get standard gamepads into flash using a C# socket server and the new ByteArray functionality of actionscript 3.
I took his code and stripped out directx, brought in [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Brainstorming visual effects</title>
		<link>http://blog.psibaspace.net.au/2007/06/brainstorming-visual-effects/</link>
		<comments>http://blog.psibaspace.net.au/2007/06/brainstorming-visual-effects/#comments</comments>
		<pubDate>Sun, 17 Jun 2007 03:39:47 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=51</guid>
		<description><![CDATA[It animates now, and I can run two at a time. I&#8217;m only impeded by the epileptic fits I nearly break into because of the constant flickering. I&#8217;ve tried optimising and separating out the method calls so they all have a chance to run without interrupting the rendering&#8230; still my head is twitching.

The faded patterns [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2007/06/brainstorming-visual-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First visual output!</title>
		<link>http://blog.psibaspace.net.au/2007/06/first-visual-output/</link>
		<comments>http://blog.psibaspace.net.au/2007/06/first-visual-output/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 13:11:36 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=47</guid>
		<description><![CDATA[
I didn&#8217;t consider how much groundwork I&#8217;d have to do to get this beast up and running&#8230; It&#8217;s taken quite a while. First output.
I&#8217;ve created the diagonals manually as images and loaded them all into Impromptu. I knew it was probably possible in Impromptu to create the same result with vector shapes&#8230; but considering the [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2007/06/first-visual-output/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ahh!</title>
		<link>http://blog.psibaspace.net.au/2007/06/ahh/</link>
		<comments>http://blog.psibaspace.net.au/2007/06/ahh/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 09:54:56 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=45</guid>
		<description><![CDATA[Ok so its the last weekend and I&#8217;ve been postponing the third and final piece. I still haven&#8217;t succeeded with the CIShadedMaterial, so I&#8217;ll have to move on to a new idea&#8230;
 I went back to the readings because I remembered some pretty
interesting bold monochrome line work that looked pretty nice. I was going to [...]]]></description>
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		<slash:comments>0</slash:comments>
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