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	<title>Comments for psibaspace</title>
	<atom:link href="http://blog.psibaspace.net.au/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.psibaspace.net.au</link>
	<description>psiba's notes</description>
	<lastBuildDate>Fri, 18 Jun 2010 06:05:57 +0000</lastBuildDate>
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		<item>
		<title>Comment on Errors from video editing by psiba</title>
		<link>http://blog.psibaspace.net.au/2010/01/errors-from-video-editing/comment-page-1/#comment-68</link>
		<dc:creator>psiba</dc:creator>
		<pubDate>Fri, 18 Jun 2010 06:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=210#comment-68</guid>
		<description>good guess. 
but its older. think 90s.</description>
		<content:encoded><![CDATA[<p>good guess.<br />
but its older. think 90s.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Errors from video editing by Campbell Craig</title>
		<link>http://blog.psibaspace.net.au/2010/01/errors-from-video-editing/comment-page-1/#comment-67</link>
		<dc:creator>Campbell Craig</dc:creator>
		<pubDate>Tue, 15 Jun 2010 03:04:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=210#comment-67</guid>
		<description>Is the video The Matrix?</description>
		<content:encoded><![CDATA[<p>Is the video The Matrix?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by Kirill Rybin</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-57</link>
		<dc:creator>Kirill Rybin</dc:creator>
		<pubDate>Sun, 25 Apr 2010 17:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-57</guid>
		<description>Program is impressive!) But what about force feedback?) Is it possible to run from flash?
And i tested on standalone player and it works!) Code compiled with FlashDevelop and FlexSDK 3.5)</description>
		<content:encoded><![CDATA[<p>Program is impressive!) But what about force feedback?) Is it possible to run from flash?<br />
And i tested on standalone player and it works!) Code compiled with FlashDevelop and FlexSDK 3.5)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by Using XBox360 controllers in the Flash Player &#171; Flash Life</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-56</link>
		<dc:creator>Using XBox360 controllers in the Flash Player &#171; Flash Life</dc:creator>
		<pubDate>Wed, 07 Apr 2010 04:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-56</guid>
		<description>[...] It&#8217;s not pretty but it can be done, I wonder what kind of delays it has since the data is being passed around as a Byte Array from C#, check out the blog post. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s not pretty but it can be done, I wonder what kind of delays it has since the data is being passed around as a Byte Array from C#, check out the blog post. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by psiba</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-53</link>
		<dc:creator>psiba</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-53</guid>
		<description>If anyone feels like making this into a google code project, adding rumble or AS2 support themselves, i&#039;m all for it.</description>
		<content:encoded><![CDATA[<p>If anyone feels like making this into a google code project, adding rumble or AS2 support themselves, i&#8217;m all for it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by mike boski</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-52</link>
		<dc:creator>mike boski</dc:creator>
		<pubDate>Wed, 23 Dec 2009 06:14:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-52</guid>
		<description>Tracked down the issue had to do a directX update.

I read this is a common problem on another webiste.
only took 8 hours but got it working.

This is awesome thanks so much.

Mike</description>
		<content:encoded><![CDATA[<p>Tracked down the issue had to do a directX update.</p>
<p>I read this is a common problem on another webiste.<br />
only took 8 hours but got it working.</p>
<p>This is awesome thanks so much.</p>
<p>Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by mike boski</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-51</link>
		<dc:creator>mike boski</dc:creator>
		<pubDate>Wed, 23 Dec 2009 04:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-51</guid>
		<description>more info

when compiling in Visula C# 2008

I get this message
A first chance exception of type &#039;System.Net.Sockets.SocketException&#039; occurred in System.dll</description>
		<content:encoded><![CDATA[<p>more info</p>
<p>when compiling in Visula C# 2008</p>
<p>I get this message<br />
A first chance exception of type &#8216;System.Net.Sockets.SocketException&#8217; occurred in System.dll</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by mike boski</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-50</link>
		<dc:creator>mike boski</dc:creator>
		<pubDate>Tue, 22 Dec 2009 19:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-50</guid>
		<description>Also tried on XP with .Net 2.0 sp2 and XNA

but get an error:

System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
   at FlashStick.MainClass.UpdateInputAndSendData(Object sender, EventArgs eArgs)
   at System.Windows.Forms.Timer.OnTick(EventArgs e)
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&amp; m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
XBOX360 Gamepad Server
    Assembly Version: 1.0.3369.20792
    Win32 Version: 1.0.3369.20792
    CodeBase: file:///C:/Documents%20and%20Settings/Michael/Desktop/XBOX360inFlash/bin/Release/XBOX360%20Gamepad%20Server.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


    


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.</description>
		<content:encoded><![CDATA[<p>Also tried on XP with .Net 2.0 sp2 and XNA</p>
<p>but get an error:</p>
<p>System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0&#215;8007007E)<br />
   at FlashStick.MainClass.UpdateInputAndSendData(Object sender, EventArgs eArgs)<br />
   at System.Windows.Forms.Timer.OnTick(EventArgs e)<br />
   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message&amp; m)<br />
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)</p>
<p>************** Loaded Assemblies **************<br />
mscorlib<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)<br />
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
XBOX360 Gamepad Server<br />
    Assembly Version: 1.0.3369.20792<br />
    Win32 Version: 1.0.3369.20792<br />
    CodeBase: file:///C:/Documents%20and%20Settings/Michael/Desktop/XBOX360inFlash/bin/Release/XBOX360%20Gamepad%20Server.exe<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
System.Windows.Forms<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)<br />
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
System<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)<br />
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
System.Drawing<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)<br />
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
System.Configuration<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)<br />
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
System.Xml<br />
    Assembly Version: 2.0.0.0<br />
    Win32 Version: 2.0.50727.3082 (QFE.050727-3000)<br />
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>************** JIT Debugging **************<br />
To enable just-in-time (JIT) debugging, the .config file for this<br />
application or computer (machine.config) must have the<br />
jitDebugging value set in the system.windows.forms section.<br />
The application must also be compiled with debugging<br />
enabled.</p>
<p>For example:</p>
<p>When JIT debugging is enabled, any unhandled exception<br />
will be sent to the JIT debugger registered on the computer<br />
rather than be handled by this dialog box.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by mike boski</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-49</link>
		<dc:creator>mike boski</dc:creator>
		<pubDate>Tue, 22 Dec 2009 17:08:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-49</guid>
		<description>I still have the Vista problem

And above the Run Server button, the Server IP Address seems to be garbage:
fe80::388f::33bd:3f57:fe9a%12.

are the latest compiled files available.</description>
		<content:encoded><![CDATA[<p>I still have the Vista problem</p>
<p>And above the Run Server button, the Server IP Address seems to be garbage:<br />
fe80::388f::33bd:3f57:fe9a%12.</p>
<p>are the latest compiled files available.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on XBOX 360 Controllers in Adobe Flash by Ryan</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/comment-page-1/#comment-48</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 21 Oct 2009 22:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86#comment-48</guid>
		<description>Sounds great... Just need to see if I can apply it to a PS3 controller instead!</description>
		<content:encoded><![CDATA[<p>Sounds great&#8230; Just need to see if I can apply it to a PS3 controller instead!</p>
]]></content:encoded>
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