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	<description>psiba's notes</description>
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		<title>Response: Is hard the new good?</title>
		<link>http://blog.psibaspace.net.au/2010/02/response-is-hard-the-new-good/</link>
		<comments>http://blog.psibaspace.net.au/2010/02/response-is-hard-the-new-good/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:27:17 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=229</guid>
		<description><![CDATA[Simon Carless&#8217; article discusses the return to difficult content in games and how these new difficult games are receiving positive reviews. While very insightful I think it misses one critical point; &#8220;hard&#8221; does not equal &#8220;good&#8221; from everyone&#8217;s viewpoint. It needs to be mentioned that review scores are hugely biased towards hardcore experiences because most [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Errors from video editing</title>
		<link>http://blog.psibaspace.net.au/2010/01/errors-from-video-editing/</link>
		<comments>http://blog.psibaspace.net.au/2010/01/errors-from-video-editing/#comments</comments>
		<pubDate>Sat, 30 Jan 2010 02:12:35 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[Glitch Art]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[errors]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=210</guid>
		<description><![CDATA[I like to collect forced and unforced computer glitches. Computer glitches are, in my eyes, an art form unto themselves. Thanks VirtualDub for the glitches!! and, something I made that is inspired by Magic Eye:]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2010/01/errors-from-video-editing/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Pixel Generator strikes again&#8230;</title>
		<link>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/</link>
		<comments>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/#comments</comments>
		<pubDate>Sun, 06 Dec 2009 13:17:46 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Reptile]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[pixelgenerator]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=153</guid>
		<description><![CDATA[I collaborated with Mieka Lake to make a version of the Pixel Generator optimised for generating prints (patterns) for her final year collection &#8216;Destination: Infinity&#8217;. Unfortunately I don&#8217;t have a copy of the final image we made, but you can clearly see it repeated in the red and black prints in the style shots below [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/12/pixel-generator-fashioncollaboration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gameplay Analysis &#8211; Double Wires</title>
		<link>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/gameplay-analysis-double-wires/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 13:21:58 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gameplay Analysis]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=187</guid>
		<description><![CDATA[Here is a quick analysis of what makes me, as a player, interested in playing Double Wires, a &#8216;swinging on ropes&#8217; flash game (yep, spidey stylez!). In this game design analysis I am looking to understand what motivates me as a player to play the game. In Double Wires you have one rope in each [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Flamingo Crash &#8211; Pixel Generator</title>
		<link>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 04:57:22 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[Reptile]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=154</guid>
		<description><![CDATA[New Pixel Generator for the Flamingo Crash myspace http://www.myspace.com/flamingocrash. Move your mouse like you just don&#8217;t care! Click, click, click. and&#8230; Combine the two, click and drag!]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/10/flamingo-crash-pixel-generator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Unleash your creativity with Windows XP</title>
		<link>http://blog.psibaspace.net.au/2009/10/unleash-your-creativity-with-windows-xp/</link>
		<comments>http://blog.psibaspace.net.au/2009/10/unleash-your-creativity-with-windows-xp/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 03:04:25 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Computational Arts]]></category>
		<category><![CDATA[Glitch Art]]></category>
		<category><![CDATA[computational arts]]></category>
		<category><![CDATA[windows xp]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=148</guid>
		<description><![CDATA[Don&#8217;t you just love those fortunate moments when a window suddenly stops rendering and you get to make magical patterns with your mouse!? I do! aww I&#8217;m going to miss Windows XP :C I think one day I&#8217;ll have to rewrite this bug myself. Not just for myself&#8230; someone needs to explain to future generations [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Analysing the shorter game experience.</title>
		<link>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/</link>
		<comments>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 02:42:58 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Gameplay Analysis]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=137</guid>
		<description><![CDATA[I&#8217;m playing more games these days, but I&#8217;m spending less time doing it. How? I am playing smaller games. Games on flash portals, iPhone, Xbox Live Arcade, Xbox Live Indie Games, Wii Ware and finding short PC demos / experiments. There are some absolutely fantastic games out there and they have quickly become my favourite [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/08/analysing-the-shorter-game-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Voxel Agents &#8211; a new iPhone and iPod Touch developer!</title>
		<link>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/</link>
		<comments>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 02:57:05 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iphone dev]]></category>
		<category><![CDATA[iphone games]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=129</guid>
		<description><![CDATA[Dolphin Hero: Agent Duski to the rescue! now available on the App Store. Six weeks of development later and I have my first iPhone and iPod Touch game available on the iTunes App Store!! You play as a dolphin and save drowning people. The game is a balancing act between getting a high score, saving [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/06/the-voxel-agents-new-iphone-and-ipod-touch-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nerd Shrines</title>
		<link>http://blog.psibaspace.net.au/2009/05/nerd-shrines/</link>
		<comments>http://blog.psibaspace.net.au/2009/05/nerd-shrines/#comments</comments>
		<pubDate>Sat, 09 May 2009 10:15:04 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[consoles]]></category>
		<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[found object]]></category>
		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=124</guid>
		<description><![CDATA[For years I struggled with waaay too many game controller cables, and I dreamed up a better solution than the old &#8220;ignore-the-pessimists-and-wind&#8217;n'stash-anyway&#8221;. The results (after being roughed up by a couple months of use): half artwork, half convenience, bonus half just cool. More photos [1], [2], [3]. And just recently we were invaded down here [...]]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/05/nerd-shrines/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Perler Bead Creations</title>
		<link>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/</link>
		<comments>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/#comments</comments>
		<pubDate>Sun, 03 May 2009 09:54:55 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[projects]]></category>
		<category><![CDATA[beads]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[perler]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=112</guid>
		<description><![CDATA[I make these for fun, and now &#8230; I have a little collection growing. Flamingo Crash&#8217;s necklaces: Tron logo: Soph&#8217;s Combi: Once I have permission to post people&#8217;s photos, I will post my growing family of pixel friends.]]></description>
		<wfw:commentRss>http://blog.psibaspace.net.au/2009/05/perler-bead-creations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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