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	<title>psibaspace &#187; game controllers</title>
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	<description>psiba's notes</description>
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		<title>Vista support for XBOX 360 Controllers in Flash</title>
		<link>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/</link>
		<comments>http://blog.psibaspace.net.au/2009/04/vista-support-for-xbox-360-controllers-in-flash/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:17:57 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=110</guid>
		<description><![CDATA[Finally I&#8217;ve uploaded the fix for Vista. You can find it on the projects page. I&#8217;ve also updated the actionscript so that the XBOX360Manager is now a singleton. Really I didn&#8217;t do much to add support for Vista. Grant Peters provided the knowledge and the Vista PC to debug and fix the code. Thanks Grant. [...]]]></description>
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		<title>XBOX 360 Controllers in Adobe Flash</title>
		<link>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/</link>
		<comments>http://blog.psibaspace.net.au/2008/10/xbox-360-controllers-in-adobe-flash/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 03:22:34 +0000</pubDate>
		<dc:creator>psiba</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game controllers]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blog.psibaspace.net.au/?p=86</guid>
		<description><![CDATA[After wanting for many years to be able to get full access to analogue gamepads in flash, a friend showed me the work Thibault Imbert has done to get standard gamepads into flash using a C# socket server and the new ByteArray functionality of actionscript 3. I took his code and stripped out directx, brought [...]]]></description>
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		<slash:comments>17</slash:comments>
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